PolymarketSportsTrading1 edit

Game Handicap: HLE (-1.5) vs Bilibili Gaming (+1.5)

Part of LoL: Hanwha Life Esports vs Bilibili Gaming (BO3) - Worlds Group Stage
Yes price
0¢
checked
24h volume
$88k
dollars traded
Ends
Nov 1, 2026
Recorded changes
1
tracked since Oct 31

Yes price and rules edits

Price history from Polymarket's public API. Each numbered marker is an edit; point at it to read it.
Yes price1Edit

Resolution

Trading
Ends Nov 1, 2026
Ended
Waiting for a proposal
Proposed
2 h to dispute on UMA
Resolved
Paid out

Checking the live resolution stage with Polymarket…

Rules history

removedadded
  1. 2
    Version 2, currentsince
    Read the current rules
    Question
    Game Handicap: HLE (-1.5) vs Bilibili Gaming (+1.5)
    Rules

    This market refers to the LoL Round 5 match between Hanwha Life Esports and Bilibili Gaming in the Worlds Group Stage, initially scheduled for October 31, 2026 at 7:00 PM ET.

    This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports wins 2 or more games than Bilibili Gaming in this match.

    Otherwise, this market will resolve to "Bilibili Gaming".

    Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.

    If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.

    If the match is postponed, it must be rescheduled to a start time on or before November 14, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 31, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

    The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins.

    If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed.

    In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team.

    If the match ends due to the clinching game being forfeited this will count as a completed match.

    The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

    Resolution source
    https://gol.gg/esports/home
    End date
    Nov 1, 2026, 04:00 UTC
  2. 1
    Dates changedEdited between Oct 31 21:10 and 00:11 UTC (3 h window)Yes33¢0¢−32¢
    End date
    Nov 1, 2026, 05:00 UTCNov 1, 2026, 04:00 UTCchanged from Nov 1, 2026, 05:00 UTC to Nov 1, 2026, 04:00 UTC
    Read version 1, the rules before this edit
    Question
    Game Handicap: HLE (-1.5) vs Bilibili Gaming (+1.5)
    Rules

    This market refers to the LoL Round 5 match between Hanwha Life Esports and Bilibili Gaming in the Worlds Group Stage, initially scheduled for October 31, 2026 at 7:00 PM ET.

    This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports wins 2 or more games than Bilibili Gaming in this match.

    Otherwise, this market will resolve to "Bilibili Gaming".

    Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.

    If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.

    If the match is postponed, it must be rescheduled to a start time on or before November 14, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 31, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

    The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins.

    If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed.

    In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team.

    If the match ends due to the clinching game being forfeited this will count as a completed match.

    The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

    Resolution source
    https://gol.gg/esports/home
    End date
    Nov 1, 2026, 05:00 UTC
  3. 1
    First recordedOct 31, 2026, 09:21 UTC

    Saved in my first snapshot of every open market. Neither venue keeps older versions, so nothing before this exists.

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